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Features

Is It Possible for Headphones to Sound Fast? (Or Slow?)

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Written by: Brent Butterworth
Created: 01 December 2021
1 Comment

In audio, as in so many fields, language unites us and divides us. Specifically, I’m talking about the use of technically questionable and scientifically unquantifiable jargon in subjective reviews. To subjectively minded audio enthusiasts, this is just an honest attempt to describe what they’re hearing. But to objectively minded audio enthusiasts, this jargon—terms like “inner detail,” “microdynamics,” and “texture”—may suggest the reviewer’s grasp of their subject is informed more by reading other reviewers than by digging into technical books and scientific papers.

Read more: Is It Possible for Headphones to Sound Fast? (Or Slow?)

The Four Things that Recording an Album Taught Me About Audio

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Written by: Brent Butterworth
Created: 01 November 2021
1 Comment

When I turned in last month’s column, “What Playing Music Taught Me About Audio,” SoundStage! founder Doug Schneider replied, “I like it. But from reading the headline, I thought it was going to be about what you learned from recording your new album.” Fair enough—because actually recording, mixing, and releasing my first serious attempt at an album taught me a lot about audio and music, even after being deeply involved in both for decades.

Read more: The Four Things that Recording an Album Taught Me About Audio

What Playing Music Taught Me About Audio

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Written by: Brent Butterworth
Created: 01 October 2021
2 Comments

When someone on Facebook recently commented, “Compressed audio sounds horrific, and even uncompressed 16/44.1 isn’t great,” I felt terrible. I knew he came to these conclusions not through any sort of careful, unbiased testing, but because the audio industry—manufacturers, press, dealers—has told him he shouldn’t like compressed audio, and that 16-bit/44.1kHz audio is, after decades of enthusiastic acceptance by billions of users, now unacceptable.

Read more: What Playing Music Taught Me About Audio

Voicing Headphones, Part 3: Campfire Audio's Ken Ball and 64 Audio’s Vitaliy Belonozhko

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Written by: Brent Butterworth
Created: 01 September 2021
1 Comment

In past editions of this series, I’ve interviewed professionals from Dan Clark Audio, PSB, Focal, and HiFiMan to learn their philosophies about voicing headphones. In those articles, the focus was on headphones rather than earphones, simply because earphones are at most a sideline for those companies. This month, we’re focusing on companies that specialize in earphones—which may seem similar to headphones, but in actuality, are radically different from an acoustical standpoint.

Read more: Voicing Headphones, Part 3: Campfire Audio's Ken Ball and 64 Audio’s Vitaliy Belonozhko

The #1 Red Flag in Audio Articles, Ads . . . and Everything Else

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Written by: Brent Butterworth
Created: 01 August 2021
4 Comments

In the latest round of debate about MQA, I was dismayed to see the company once again tout its endorsements from mastering engineers. This is an “appeal to authority,” a common logical fallacy. It’s often seen in ads for audio products—the advertiser uses the endorsement of an authority figure (such as a musician or recording engineer) to supplement or substitute for marketing claims based on demonstrable features and benefits. Appeals to authority are even more common in promotions for things like books, movies, and countless consumer products.

Read more: The #1 Red Flag in Audio Articles, Ads . . . and Everything Else

How Not to Go Deaf from Headphone Listening

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Written by: Brent Butterworth
Created: 01 July 2021
3 Comments

Headphones and smartphones have brought good sound to more people than high-end audio could ever reach. (Also, depending on the headphones, bad sound to more people than high-end audio could ever reach.) But headphones are also exposing billions of ears to sound—often very loud sound—for many hours a day. “Average people are now exposed to as much loud sound in the course of a day as audio engineers have been,” Jodi Sasaki-Miraglia, doctor of audiology and director of education and training for hearing-aid company Widex USA, told me.

Read more: How Not to Go Deaf from Headphone Listening

  1. What’s the Future of High-End Headphones?
  2. How Audio Writers Are Killing the Audio Industry
  3. Why Buying High-Quality Headphones Is a More Responsible Purchase
  4. Does It Make Sense to Demo Audio Over the Internet?
  5. The New Standard That Killed the Loudness War
  6. Headphones 2020: The Year in Review
  7. Three Cases Where Measurements Didn’t Work
  8. How Much Can We Really Tell From Listening?
  9. Balanced Armatures: Why You Might (or Might Not) Want Them
  10. The Coming Revolution in Headphone Sound Quality
  11. Can Accuracy in Music Reproduction Exist?
  12. The Biggest Lie in Audio
  13. Voicing Headphones, Part 2: HiFiMan’s Fang Bian and Focal’s Mégane Montabonel
  14. What Will the Next Generation of Headphones Be Like?
  15. How Far Have Headphones Come?
  16. Voicing Headphones, Part 1: PSB/NAD's Paul Barton and Dan Clark Audio's Dan Clark
  17. How Will Headphone Testing and Reviewing Change in the 2020s?
  18. What the AKG K371 Headphones Tell Us About "Slow Listening"
  19. Where Are We At With The Harman Curve?
  20. Why Headphone Amps Are More Interesting Than Speaker Amps
  21. 2019’s Most Important Headphone Presentation
  22. Noise Canceling Is Much More Complicated Than We Thought
  23. How Does Aging Affect Audio Perception?
  24. Noise-Canceling Headphones for 17 Cents?
  25. Is Chesky Dumping Binaural?
  26. Why My Fi Ain't Hi-Fi
  27. Latency: A New Concern for Audiophiles?
  28. How to Read Our Headphone Measurements
  29. Eardrum Suck: The Mystery Solved!
  30. Should Audio Gear be Considered Luxury Goods?
  31. Headphone Equalization Using Measurements
  32. Why Is It So Hard to Rate Headphones?
  33. Five Things Headphone Enthusiasts Get Right (and That the Two-Channel Guys Get Wrong)
  34. The Best Possible Way to Test Audio Products (and Why Most People Don't Do It)
  35. Will aptX Adaptive Improve Headphone Sound?
  36. Is the miniDSP EARS the Death of Headphone Measurement? Or its Savior?
  37. What Are Measurements Good For?
  38. How Much Noise Do Your Headphones Really Block?
  39. Why We're Launching "SoundStage! Solo"

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